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The trap

School project.
Made in Zbrush, maya 2k17, xgen, renderman 21.2, mari.
i worked a lot with procedural displacement/color maps to get really sharp details. (voronoise/worley).
Vegetation is scalable vector graphics converted to polygons with texture deformer (noise) applied on it.

all maps used for the scorpion, 8K (exept the sand/dirt layer map & vector disp).

all maps used for the scorpion, 8K (exept the sand/dirt layer map & vector disp).

Mari viewport

Mari viewport

sharp details on the floor using voronoise and worley;

sharp details on the floor using voronoise and worley;

Overall lighting. Light blockers/volumetrics are hidden.

Overall lighting. Light blockers/volumetrics are hidden.